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Project I/O - DEMO

Project I/O from R.J. H. on Vimeo.


Hey guys! Its been awhile since I've made a new post on my blog! Today I've decided to release my IGF 2011 entry "Project I/O". Like rComplex, the development of this game started about a week before the IGF deadline.

You play as a test subject who is held against his will in a training facility. To escape the facility he must use his environment to his advantage. Luckily he isn't alone ....

You can play the demo on kongregate !
....or download the game HERE !


EDIT 2: Another Update! I decided to upload the music from the game on my sound cloud. Check it out!
Funk Intelligence by Rekcahdam


EDIT: It seems that a few people were having some problems on the second block puzzle. Usually when there's a few people having problems... a lot more are having problems lol. So I made some "hint" images to help you guys out.

METHOD 1: Getting it to follow you and jumping towards the block

METHOD 2: Jumping over it


REQUIREMENTS:

OPERATING SYSTEMS: Windows XP, Vista or 7

RAM: 256M

PROCESSOR: 1.3 Ghz Intel Celeron M or any comparable AMD/Intel Processor

GPU: ATI 9000, Nvdia Geforce 4MX 32 MB or equivalent OpenGL compatible GPU

CAPACITY: 90 MB of hard drive space is required !

CREDITS:

Roger Hicks - Code, Music and Sound Effects

Brian Terwiliger - 3D Artwork and Animation.

2 comments:

Joe Larson said...

Wow, short.

And buggy. Controls don't seem to quite flow right. Needs some serious tightening up.

It's got it's good points. Distinct visual style. Interesting game mechanic. I like that the shots don't hurt you, just push you around a bit. Game would have been frustratingly difficult if I died every time I got hit. Then again, it would also have made the game much more rewarding and a longer experience. It would have been nice to been told that too.

I've got a few gripes with it. The whole Cube/Portal scenario is getting old. Plus having to run an installer for a 2 minute game seems a bit excessive. Couldn't you just set me up with a zip?

RekcahDam said...

Hey Joe!

Yeah I know it was short LOL! I actually have more levels but for some reason I felt that what I showed was long enough for a demo!

I didn't think people would beat it that fast. A lot of people are saying it was easy. No wonder its short to you guys LOL. Maybe ill release a full update soon then.

I'll definitely work on the controls. Do you have any specific suggestions?

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